Subnautica below zero ending7/26/2023 ![]() ![]() I constantly found myself needing to look up coordinates to find a location the game had already given me a marker to find and still had trouble locating the exact hole I had to go through to weave back to the spot I was actually looking for. Whereas in BZ the vast majority of locations are tight cramped enclosures with many paths jutting off in different directions. I think the difference here though is that in SB1 the layout of areas are fairly open and pathways into deeper or adjacent areas are noticeable enough given a little time spent there. I agree that some locations in both games are meant to be hidden and difficult to find. Originally posted by Fluffy Bunny:If I didn't know there were 2 bases in the lava zone when I first played, I would have left assuming I had thoroughly explored it. they didn't get rid of the voice actresses because people hated them, the voice actresses were unavailable at the time The end product probably would have arrived sooner, better quality and more like their initial vision. I don't blame them for getting confused listening to all the morons, and wish they had ignored them completely. ![]() ![]() They hated the first voice actress and her accent so they got another, then they hated the new one and lambasted them for getting rid of the old one, hated that Robin was not being serious enough, then later hated that she was too serious, then hated that she wasn't serious enough again, hated the sister, hated that there were women in the game, hated the first story iteration, then the second, then the third, hated everything new that was added, criticised that the game was too different from the first, criticised that the game was too similar, etc. I suspect a part of the "production hell" came from listening too much to the trolls continuously telling them they hated everything they were doing, so felt they had to keep fixing what was already fine. Originally posted by Paladin Two-Seven:We told them to stop, we tried but they kept on forcing the game through production hell.Īlmost everyone who followed and witnessed the devastation left a long time ago. ![]()
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